American Fugitive Game Review
3 Step Game Review
About the Game
Released
May 21, 2019
Developer
Fallen Tree Games
Price
US$ 15.99
(MAY VARY PER LOCATION)
Game Description
American Fugitive is a modern take on classic sandbox action offering a new 3D top-down open-world single-player experience. Developed by Fallen Tree Games, the two studio founders have extended AAA backgrounds; including titles such as TimeSplitters, Crysis, Black, and Goldeneye 007: Reloaded. Welcome to Redrock County, a sleepy American town with a booming criminal underbelly. (continues…)
Step 1: Playing Conditions
Read below the game basic characteristics. If it is something you see yourself playing, move on to Step 2: Graphics & Sound.
Gameplay Overview
Older ones will be nostalgic about it, younger ones will see it as an “old-new” way. Some will even risk saying it is a remastered version of GTA 1 & 2.
The fact is, 20 years have passed and GTA 2 has become a CASUAL GAME. As it is American Fugitive. It’s an extremely EASY game that allows you to chill, lay back, and play with the measure of violence it requires. Set expectations correctly, and you will have a good time.
Step 2: Graphics & Sound
Watch 5 to 10 minutes of any video below. If you like what you see and hear, move on to Step 3: Game Evaluation.
Step 3: Game Evaluation
Build your expectations about the game by learning what it offers and how was The Partisan Spy’s experience.
USER INTERFACE
The entire game has a RETRO style. Menus, maps, tooltips, in-door mechanics, and illustrations are BASIC.
If you have been in the gaming world for some years, UI will look extremely familiar.
STORY
The main challenge of this game is to complete the story: find the killer of Will’s father. Some characters are MISSIONS PROVIDERS and as you complete them, the closer you get to the killer. Side-missions are not related to the story.
COMMUNITY POTENTIAL
CASUAL + PVE games don’t get a lot of attention from the gaming community.
After the launch date and content to help gamers complete the game is generated, it doesn’t seem to exist any other element to gather the community around.
MOOD ANALYSIS
The game follows the pattern for casual games on my mood tracking results. First hours of gameplay there is excitement as things are being discovered and learned.
After that, mood stays between NORMAL and ENTERTAINED. As story missions end, the game becomes less attractive, bringing my mood average to NORMAL.
GRIND FEELING
This is not a grinding game. Even though, after the story missions, there was a small grind feeling when searching for collectibles (stashes, paintings, jumps, and flyers). On the whole, the grind feeling was not enough to classify the game as Trivial on grinding. Gamers that choose to play it with guides have even less probability to experience it.
EVALUATION SUMMARY
American Fugitive is a GREAT CASUAL GAME. It’s not dreadful or awesome in any aspect. Marks average in almost every aspect of the game and this is a fair result for a casual game.
The game limits itself to offer all elements that a casual game should have. Obviously, this cap also limits the gameplay experience (mood tracker). To achieve higher ratings American Fugitive would have to add other game elements (PVP, for example) which could result in moving away from the category and change it’s original intent, being a casual game.
Choices & Advice
DON’T BUY IT
FOR FULL PRICE OR IF YOUR “HANDS ARE FULL” WITH OTHER GAME(S).
WAIT TO BUY
KIND OF GAME THAT DOWN THE ROAD WILL BE SOLD AT A BIG DISCOUNT.
BUY NOW
IF YOU WISH TO SUPPORT GAME DEVELOPERS.
GAME LIFETIME
GAME CAN BE 100% COMPLETED IN 15-20 HOURS.
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