About the Game
June 16, 2020
(MAY VARY PER LOCATION)
From V1 Interactive, the new 30-person independent development studio founded by Marcus Lehto, the co-creator of Halo, comes Disintegration, a sci-fi first-person shooter combining FPS and real time strategy elements. Set in the near future on Earth, the only hope for human survival is through Integration, a process developed to preserve human brains in robotic armatures. You play… (continues…)
Step 1: Playing Conditions
Read below the game basic characteristics. If it is something you see yourself playing, move on to Step 2: Graphics & Sound.
Disintegration is a shooting game with some RTS gameplay mechanics. It has 12 campaign missions and 3 PVP game modes (5v5) with various cosmetics options. Most of the gameplay you will be shooting enemies, targeting crews’ special attacks, and collecting loot boxes.
You play as a GRAVCYCLE (flying hover motorcycle) PILOT that fights and commands a ground crew. The “FLYING” DEFINES a lot of the gameplay experience.
It is required a good view distance to manage the crew, which reminds the viewing perspective of an RTS game. Being far away from combat, naturally makes it LESS INTENSE than an FPS game. And… as there is an FPS character and vehicle to control, crew mechanics can’t be as complex as RTS games.
Step 2: Graphics & Sound
Watch 5 to 10 minutes of any video below. If you like what you see and hear, move on to Step 3: Game Evaluation.
Step 3: Game Evaluation
Build your expectations about the game by learning what it offers and how was The Partisan Spy’s experience.
The game UI is similar to what is experienced in the FPS shooting genre, with almost no reference to RTS games.
The HUD is simple and MINIMALISTIC prioritizing the action and ability to visualize your crew.
The campaign in-game menu is also really simple, allowing to choose missions and upgrade crew abilities, giving a tiny RPG experience to the game.
The campaign mode is narrated from beginning to end. Every level is introduced and closed with a cutscene and characters personalities well explored. In-between missions the FPS changes to a TPS perspective allowing you to get more involved with game characters.
The campaign can be completed in 10 to 15 hours and the story ends with an opening to possible DLCs or game sequel.
It is hard to predict the potential of games with mixed genres as there is NO BENCHMARK to compare it with. FPS and RTS are popular genres, but what about a combination?
Said that, Disintegration has content to be generated from the campaign mode (may come short to some) and a multiplayer mode which is popular for bringing gamers together. It will all end in the acceptance or not of the genres combination.
GAMEPLAY MOOD TRACKER
Mood tracker was between NORMAL and EAGER for most of the first 10 hours of gameplay. The spikes to EAGER happened during boss encounters and first hours of PVP sessions.
After the first half of the campaign mode, the lack of novelty regarding mobs, bosses, and mission objectives brought my mood to stabilize between NORMAL and ENTERTAINED.
The change on the mood tracker can be directly associated with the GRIND FEELING, even though it didn’t reach enough levels to be considered trivial.
After learning how to win combats and getting used to the gameplay mechanics, there AREN’T NEW CHALLENGES to force a change in combat strategy. This may bring the feeling of repetition, regardless of the story unroll.
LIKED THE MOST
The idea and the plot of the story. The effort to engage players in the story, with the TPS perspective, dialogues, and numerous cutscenes.
DISLIKED THE MOST
How the game stopped bringing new challenges from the middle to the end of the campaign mode.
First and foremost, Disintegration won’t give you the same gameplay experience as an FPS or an RTS game, it is a bit of both, so set your expectations towards something different.
Expect AN FPS WITH LESS INTENSITY and some more strategy to the gameplay. Expect AN RTS WITH MORE ACTION and much less complexity to the gameplay. But don’t expect the best FPS and RTS experience you ever had added all together into one.
The second aspect that should be considered is what the game is worth and what it offers. To get an honest value out of Disintegration YOU NEED TO ENJOY PLAYING PVP as the PVE portion of the game is too short for the price it is tagged.
And possibly this is Disintegration’s bottleneck.
An unknown gameplay experience at a high price that can only be compensated by playing its PVP mode. Any doubt players have about its gameplay will push them away.
Choices & Advice
DON’T BUY IT
IF YOU ARE NOT A PVP PLAYER AND/OR DON’T WANT TO TRY SOMETHING DIFFERENT.
WAIT TO BUY
IF YOU WANT TO WAIT FOR A PRICE FIT TO THE PVE MODE AND BASED ON THAT DECIDE ABOUT PVP.
IF YOU LIKE TO PLAY PVP AND WANT TO TRY SOMETHING DIFFERENT AT THE FPS SCENE.
GAME CAN BE COMPLETED IN 10 TO 15 HOURS AND EXTEND ITS LIFETIME WITH THE PVP MODE.
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